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Maya 2017 tutorial
Maya 2017 tutorial










  1. #Maya 2017 tutorial skin
  2. #Maya 2017 tutorial windows

See Simulate hair using a Linear Wire modifier. Apply dynamic effects to the hairs using a Linear Wire modifier.See Control multiple descriptions using a Guide or Linear Wire modifier. Shape the hair in multiple descriptions using the same set of hair guides.Add a Displacement modifier to increase the accuracy of hair generated on mesh surfaces that have displacement maps.As you finalize your groom, add more task-specific modifiers to control the behavior of the hairs.Right-click to access the marking menu for the selected tool.įor more information on the available grooming brushes, see Interactive Grooming Tools and Interactive Grooming Tool settings. Tip: Press Shift +RMB to quickly switch between interactive grooming tools using the marking menu.

#Maya 2017 tutorial skin

This tool is useful for directing the orientation of the hairs in areas where hair rubs together, such as in skin folds or limb joints.

  • Break up the uniform flow of hair and fur using the Part tool ( ).
  • See Control the density and width of the hairs. For example, use this tool to thin out the hair around the mouth, eyes, and ears of animal characters.
  • Thicken or thin hair and fur using the Density tool ( ).
  • Trim the hair length or remove stray hair strands using the Cut ( ).
  • maya 2017 tutorial

  • Reproduce the natural clumping effect of real hair using the Clumping tool ( ).
  • Using the other interactive grooming tools, add more details and effects to specific areas of the hair.
  • See Working with interactive grooming modifiers. To add noise effects to areas locally, use the Noise tool. Maya adds a Noise modifier node the description, applies noise globally. To do this, in the Interactive Groom Editor, select the description node, click Add Modifier, and select Noise.
  • Break up the uniform shape of each hair and make them appear more natural by adding a 3D noise effect.
  • Freezing hairs is also a good way to create a hair part.
  • Freeze tool ( ) to lock hair CVs in certain areas so they cannot be modified while you groom.
  • Smooth tool ( ), to apply a straightening effect to the hairs or to blend their orientation.
  • Grab tool ( ) to shape hair by pulling or pushing a selection of hair.
  • See Interactive grooming Display and Symmetry Settings. If you find that hairs are interpenetrating the surface of the character mesh, turn on Collide with Mesh in the tool settings.Īlso, turn on Symmetry so that your brush strokes reflect from one side of a model to the other.
  • Comb tool ( ), to drag through hairs to change their direction and orientation as you work toward a base shape.
  • Select an interactive grooming tool from the XGen shelf or by selecting one from the Generate > Interactive Grooming Tool menu.īegin sketching out the base shape of the hair or fur by using the following tools:.
  • maya 2017 tutorial

    Then, use the layers' slider controls to blend the weights of the layer to influence the overall look of the groom. Add more sculpt layers and isolate the strokes and effect of each grooming tool to the new layers. One way you can use them is to create the base hair shape for you groom on the default sculpt layer. Sculpting layers are useful for blending the effects of the different interacting grooming tools. By default, Sculpt modifiers have one sculpt layer, but you can add more by selecting Add Sculpt Layer.Increase or decrease the effects of the grooming tool strokes, by selecting the Sculpt modifier and adjusting the Sculpt Layer weight control slider.Globally increase or decrease the length of each hair by adjusting the Scale modifier Scale attribute.You can determine how modifiers affect the hairs in your groom using the Interactive Groom Editor. When you start sculpting using the interactive groom brushes, the Sculpt modifier stores and applies the effects to the hairs. By default, descriptions are also created with Sculpt and Scale modifiers.

    #Maya 2017 tutorial windows

    This optimizes the Maya interface configuration for working with the tools and windows used for grooming.












    Maya 2017 tutorial